using System.Collections.Generic;
namespace Gltf
{
    public class Mesh
    {
        /**
  * @brief An array of primitives, each defining geometry to be rendered.
  */
        public List<MeshPrimitive> primitives=new List<MeshPrimitive>();

        /**
         * @brief Array of weights to be applied to the morph targets. The number of
         * array elements **MUST** match the number of morph targets.
         */
        public List<double> weights;
    }
}